[settings] enable = true actor_cause_surrender = true ;Player can cause prisoner animation on wounded victims. Can add condlist such as has_info (Maybe if you want actor only doing it if he joined bandits) actor_cause_surrender_chance = 0.5 ; 0.0 to 1.0 float value for percent actor_cause_surrender_max_dist = 8 state_run_min_distance = 6 ;Distance greater then to use running state min_timer = 1500 ;Amount of time (milliseconds) before pulling the trigger after reaching target position. max_timer = 4500 surrender_min_timer = 8000 ;Amount of time (milliseconds) before pulling the trigger if victim is playing prisoner animation. surrender_max_timer = 10000 min_distance = 3 ;Distance in which to search for an accessible vertex nearest victim max_distance = 5 min_vector_rotate_y = 1 ; The min rotation to randomly circle around victim max_vector_rotate_y = 140 ; The max rotation to randomly circle around victim chance_to_play_sound = 0.33 ;Chance in which a stalker will say the "kill_wounded" sound chance_to_play_surrender = 0.45 ;Chance for wounded victim to play prisoner animation ;Communities that can cause the prisoner animation cause_surrender_communities = bandit, killer, stalker, duty, freedom, army, csky, monolith